To castle, the king and either rook move together. The king moves two squares towards the rook and the rook moves to the square over which the king crossed.
"En passant" is a move where a pawn captures an opponent's pawn that has just moved two squares forward from its starting position.
A "checkmate" error message means that your opponent has put your king in a position where it is in danger and has no legal moves to escape.
No, pawns can only move forward, except when capturing an opponent's piece diagonally.
A "stalemate" error message means that the game has ended in a draw because the player whose turn it is to move has no legal moves available, but their king is not in check.
You can promote a pawn by moving it to the last rank of the board (eighth rank for White, first rank for Black). The pawn can then be replaced by a queen, rook, bishop, or knight of the same color.
No, bishops can only move in a straight line diagonally, and they cannot move through other pieces.
"Zugzwang" is a German word meaning "compulsion to move." It is used in chess when a player is in a situation where any move they make will weaken their position.
On most online platforms, you can castle by clicking on the king, then clicking on the rook. The platform will automatically move both pieces to the correct squares.
A "discovered check" in chess is when a piece moves out of the way, revealing another piece that is now attacking the opponent's king.
In official games, a player cannot take back a move. However, in casual games, players can agree to allow it.
A pawn can move either one or two squares on its first move. After the first move, it can only move one square at a time.
A "draw" is a result in chess where neither player wins. This can happen when there is a stalemate, insufficient material, or a three-fold repetition.
No, capturing your own pieces is not a legal move in chess.
A "not a legal move" error message means that the move you are trying to make is not allowed according to the rules of chess.
You can win a game of chess by checkmating your opponent's king, or if your opponent resigns.
No, a pawn cannot promote to a king. It can only be promoted to a queen, rook, bishop, or knight.
The basic rules of chess are: 1. Each player starts with 16 pieces: 1 king, 1 queen, 2 rooks, 2 bishops, 2 knights, and 8 pawns. 2. The pieces can move in specific ways. 3. The goal is to capture the opponent's king. 4. The player with the white pieces moves first. 5. Check and checkmate are important concepts. 6. The game ends in a win, loss, or draw.
An "illegal move" error message means that you are trying to make a move that is not allowed according to the rules of chess. This could be because the move puts your own king in check, moves a piece in an impossible way, or disregards the basic rules of chess.
No, a knight cannot capture a piece that is directly in front of it. It can only move in an L-shaped pattern, jumping over other pieces.
To set up the chessboard correctly, the first rank (row) should have the white pieces, with the leftmost square being a white one. The second rank should have all white pawns. The same applies to the opposite side for the black pieces.
A "fork" in chess is a tactic where one piece attacks two or more of the opponent's pieces at the same time, forcing them to choose which piece to save.
You can prevent your opponent from castling by putting their king in check, capturing the rook they plan on castling with, or placing a piece on the square next to their king where the castling move would occur.
No, pawns can only capture pieces diagonally, not horizontally or vertically.
A "pin" in chess is when one of your pieces is in the direct line of attack from an opponent's piece but cannot move because it would expose a more valuable piece or put your own king in check.
You can place your opponent's king in check by attacking it with one of your pieces that has a legal move to capture it. Your opponent must then move their king out of check, block the check, or capture the attacking piece to get out of check.
"Castling" is a move where the king and either rook move together to improve the king's safety. It can only be done if neither the king nor the rook has moved before, and there are no pieces between them.