POCODE FAQ

Answers to your most common questions about POCODE.

Quick, simple, and helpful information at a glance.

What is POCO?
POCO stands for "Portable Components" and is a modern C++ library for developing network-centric, cross-platform applications.
What operating systems are supported by POCO?
POCO supports Windows, macOS, Linux, Unix, and various embedded platforms such as iOS and Android.
How can I install POCO?
POCO can be installed using the pre-built binary packages or through source code with CMake or other supported build tools.
What are the system requirements for POCO?
POCO requires a C++11 compatible compiler and standard library, as well as build tools such as CMake, Make, or Xcode.
Why am I getting a "Target has no dependencies." error when building POCO?
This error occurs when the POCO_targets.cmake file is not included in the top-level CMakeLists.txt file. Make sure to include it before the project() command.
How can I fix "error: 'UUID' does not name a type" when building POCO?
This error is most likely due to a missing library dependency. Make sure to install the necessary UUID library for your platform.
Why am I getting linker errors when using POCO?
Linker errors can occur when the appropriate POCO libraries are not linked with your project. Make sure to include the required libraries in your build configuration.
What is the best way to learn POCO?
The official POCO website offers comprehensive documentation, tutorials, and examples to learn POCO. There are also many online resources available for learning POCO.
How can I handle exceptions in POCO?
POCO has its own exception hierarchy that can be used to handle errors and exceptions in a consistent and easy way. Refer to the POCO documentation for more details.
Can I use POCO in a commercial project?
Yes, POCO is open-source software licensed under the Boost Software License. This means it can be used for commercial projects without any restrictions.
Why is POCO not working on my ARM-based device?
POCO has support for various embedded platforms, including ARM, but it may require some configuration or additional dependencies. Refer to the POCO documentation or community forums for help with specific platforms.
How can I contribute to the development of POCO?
POCO is an open-source project and welcomes contributions from the community. You can provide feedback, report bugs, and submit code changes on the POCO GitHub repository.
Can I use POCO with other libraries or frameworks?
Yes, POCO is designed to be modular and can be integrated with other libraries and frameworks. Refer to the POCO documentation for specifics on how to use POCO with other technologies.
Is there a support team for POCO?
POCO is maintained by a team of developers and has a community forum where users can ask for help and support.
How can I report a bug or issue with POCO?
You can report bugs or issues on the POCO GitHub repository or on the POCO community forum.
How can I request a new feature for POCO?
You can suggest new features or enhancements on the POCO GitHub repository or on the POCO community forum.
Why am I getting a "Socket is not ready" error when using POCO?
This error can occur when trying to read or write to a socket that is not yet available. Make sure to handle socket readiness appropriately in your code.
How can I handle network timeouts with POCO?
POCO has built-in support for managing network timeouts with its TimeoutHandler and TimeoutException classes. Refer to the POCO documentation for more information and examples.
Can I use POCO for developing mobile applications?
Yes, POCO has support for developing mobile apps on Android and iOS platforms. Refer to the POCO documentation for more details.
How can I implement secure communication with POCO?
POCO has built-in support for SSL/TLS encryption. Refer to the POCO documentation for instructions on using SSL/TLS with POCO.
Why am I getting a "File not found" error when using POCO?
This error can occur when trying to access a file that doesn't exist or when the path to the file is incorrect. Double-check the path and make sure the file exists before trying again.
How can I use POCO to handle XML or JSON data?
POCO has support for parsing and creating XML and JSON data through its Poco::XML and Poco::JSON classes. Refer to the POCO documentation for more information and examples.
Is there a forum or community for POCO users?
Yes, POCO has an active community forum where users can share their experiences, ask for help, and participate in discussions about POCO development.
How can I integrate POCO with my IDE?
POCO provides integration with various IDEs such as Visual Studio, Xcode, and Eclipse through their respective plugins. Refer to the POCO documentation for specific instructions for your IDE.